The Workshop on Artificial Intelligence in the Game Design Process (IDP) is a one-day event located at Stanford University in Palo Alto, California, USA. The workshop is held in conjunction with the AI in Interactive Digital Entertainment (AIIDE) 2011 conference.
"Game AI" usually brings to mind the development of algorithms that drive the behavior of agents in a game’s virtual world. However, we are interested in a different way that AI can intersect games -- during the design process -- and are excited to host a workshop on this topic for the first time. How can retrieval, inference, knowledge representation, learning, and search loosen the bottlenecks in the game design process? How can AI provide assistance to game designers and/or share the creative responsibilities in design? Bringing concerns from design studies, computational creativity, and game production into contact with AI can result in a radically new and productive view of AI in games.
This workshop aims to be true to authentic game design concerns, operating outside of a strictly scientific perspective. Accordingly, input from an industry viewpoint will be greatly valued. We seeking interesting new problems in addition to design-inspired solutions.
- September 8, 2011: A detailed schedule appears!
- August 23, 2011: The list of panelists is now online as well.
- August 15, 2011: The list of accepted papers is now online.
- August 15, 2011: Don't forget to register!
- November 18, 2011: Papers now archived in the AAAI Digital Library: Technical Report WS-11-19
- Paper submission:
July 18, 2011Extended to July 22, 2011
- Notification to authors: August 15, 2011
- Camera-ready deadline: August 30, 2011 (to AAAI)
- Workshop held: October 11, 2011