IDP - Call for Papers

Call for Papers

IDP solicits submissions of papers, either as full papers describing completed research and results (maximum 6 pages) or short papers describing works in progress. We also welcome position papers that aim to expose the implicit goals shared by our design-process-aware community. Accepted papers will be presented at the workshop and archived by AAAI. All papers must be in AAAI format , and should be submitted through the IDP 2011 EasyChair website:

Papers may be about a variety of topics, including but not limited to:

  • procedural content generation (offline, integrated with content pipeline automation)
  • intelligent authoring tools (mixed-initiative construction of complex game content artifacts)
  • case studies of novel game designs (unreachable without AI involved in the design process)
  • intelligent debugging tools (using reasoning to diagnose complex systems)
  • intelligent prototyping tools (removing bottlenecks in exploration process)
  • machine creativity in game design (supplementing or surpassing the abilities of human designers)
  • player modeling specifically for automated testing (capturing assumptions about players)
  • design space representation and management (grammars, ASP, etc.)
  • understanding emergence in complex designs (search, sampling, visualization, summarization)
  • previewing the effects of design choices on gameplay, detecting pathological failures
  • automated experimentation in playtesting many alternative designs (parameterized or structural)

Important Dates

  • Paper submission: July 18, 2011 Extended to July 22, 2011
  • Notification to authors: August 18, 2011
  • Camera-ready deadline: TBD
  • Workshop held: October 11, 2011

Workshop Organization

IDP is a full-day workshop with dual goals:

  • Presentation of novel perspectives and research results
  • Construction of a document describing the scope of this emerging field and future research directions

The morning session of the workshop will be devoted to the first goal, through the presentation of submitted papers. The afternoon will be devoted to a brainstorming session involving all workshop attendees. This session will produce a report on parts of the design process that could benefit from automated assistance, existing AI techniques or architectures which could readily be applied to these parts, and areas where existing AI isn’t powerful or flexible enough to be of meaningful assistance.



  • Adam M. Smith, University of California, Santa Cruz
  • Gillian Smith, University of California, Santa Cruz

Program Chair

  • Mark J. Nelson, ITU Copenhagen

Organizing Committee

  • Rafael Bidarra, TU Delft
  • Joris Dormans, Amsterdam University of Applied Sciences
  • Richard Evans, ngmoco
  • Michael Mateas, University of California, Santa Cruz
IDP2011 - Program